![mugen bonus games out of arcade mugen bonus games out of arcade](http://www.g4g.it/g4g2/wp-content/uploads/2010/10/Monster_Mash_mugen_01.jpg)
It would be too much editing for too little difference. Plus, I know it isn't uncommon for people to have over 100 characters. Its kind of awkward, but it was the only way I could have enemies show up during custom states without having the other way necessary, which is manually editing every other character's custom state attacks to show a specific anim when a SoR2 Bonus Game enemy is the target. But I figured it'd be better for the enemy to appear in the wrong place than to not appear at all. Of course, as Staubhold said, it causes the enemy to appear in the wrong places sometimes. This helps to prevent both the "clone" problem as well as the "attacking nothing" problem. The Clsn 2 boxes on the 5000 anims are still there, so you can hit an enemy out of a custom state. The "Follower" can't be hit, it just shows an anim. Once the enemy is no longer in a custom state, the follower changes back to a blank anim. For example, if the helper's statetype is S and the enemy is "Y.Signal" (The dude with a mo-hawk and yellow jacket), then its follower will change its anim to Y.Signal's "Hit High" anim (Equal to most character's 5000,20 sprite).
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If an enemy ends up in a custom state, its "Follower" switches its own anim to match the current statetype of the helper. This means the enemies you fight are normal-type helpers (With "Keyctrl = 1" so the -1 states can be used).īut the real reason for the "Following the Helper" thing is for custom states. Once all but 1 player-type helper is removed, the turning problem seems to go way. In other words, everyone on Team 1 will always turn to face that particular helper and only that particular helper, regardless of how close Team 2's characters are to Team 1's characters. That fixes a turning problem I noticed if there is more than 1 player-type helper on a team, one of the seems to become the only "turning target" for the other team. For the final enemy, a player-type helper follows the last SoR2 enemy helper. The 2nd SoR2 character also follows one of the helpers. The actual "character" (I believe the proper term is "root") is in a state that causes it to constantly follow one of the helpers. That brought up another problem of when the enemies ended up in a custom state, your character would appear to be hitting/throwing nothing. So what I did first is make all of the 5000 sprites a blank image. In this case, the SoR2 enemies would turn into KFM for a bit, then turn back into themselves. It still doesn't look good when, say, a fireball turns into Ryu for a bit, then turns back into a fireball. Older Images (Added at about 9:00 PM on 9/5): If you find any problem with this Bonus Game, please let me know so I can fix it. I hope you'll enjoy this as much as I enjoyed making this. This was my attempt to prevent them from being easily combo'd without a chance to fight back. One little thing to know, when fighting Bosses, they are invincible (they'll flicker) for a short time after they get up. Its best to play against the Bonus Game in Team VS. Your Team Mode can be any of the three modes. This is so you'll turn to face the enemies properly. The Bonus Game's Team Mode MUST be Simul mode AND its partner must be itself. I plan on changing that as soon as possible. Currently they just walk in like the normal enemies, except for Mr.X, who has a very generic intro. Another thing I need to add is intros for most of the Boss characters. More specifically, there aren't any portraits for your team and there aren't any names displayed for either your team, to name a few things. Most of it is related to the custom HUD I made. One thing to note is that the game has some missing things. I hope I didn't leave anything important out. The instructions are in the file called "SoR2BonusGameInfo". I've learned a lot from this site that helped me fix up the other characters I have, so I'd thought I'd give something back. At first I made this just for myself, but as I got closer to finishing it, I figured I'd share it here. I've always wanted a Beat 'em Up Bonus Game for MUGEN, so I decided to make my own after not being able to find any. Hi! This Bonus Game I have here is the result of playing too much Streets of Rage 2 & 3.